UK Open Team competition and Deadly Killers competition

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UK Open Team competition and Deadly Killers competition

Postby GarethMoore » Sat 21 Apr, 2012 12:05 am

As publicised in the schedule for the UK Open in Manchester, 28-29 April 2012 (http://ukpuzzles.org/forum/viewtopic.php?f=5&t=546), there will also be a Team competition and a Deadly Killers (hard killer sudoku) tournament.

Instruction books for both of these events are attached to this post. Please note these events will not be run online but are for on-site competitors only.
Attachments
UKPA Open Team Instructions.pdf
UKPA Open Team Competition instructions
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UKPA Open Deadly Killers Instructions.pdf
UKPA Open Deadly Killers Tournament instructions
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Re: UK Open Team competition and Deadly Killers competition

Postby GarethMoore » Sat 21 Apr, 2012 11:58 pm

Team competition instruction booklet updated 22/4 at 12:58am so that all examples and solutions match correctly.
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Re: UK Open Team competition and Deadly Killers competition

Postby PuzzleScot » Tue 24 Apr, 2012 1:19 pm

The first example in the Team round says "3 puzzles" next to it. Is this a typo, or do all 3 have to be solved?

As mentioned elsewhere, the examples are fine puzzles themselves! I only found 1 of the team puzzles 'easy' - the rest were either at or beyond my abilities!
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Re: UK Open Team competition and Deadly Killers competition

Postby GarethMoore » Tue 24 Apr, 2012 1:28 pm

PuzzleScot wrote:The first example in the Team round says "3 puzzles" next to it. Is this a typo, or do all 3 have to be solved?

There are 3 different puzzles, all to be solved. However if all teams are having trouble I might relax this during the competition. (but all 3 have been test solved in reasonable times)

As mentioned elsewhere, the examples are fine puzzles themselves! I only found 1 of the team puzzles 'easy' - the rest were either at or beyond my abilities!

All of the team puzzles were ones that turned out to be too hard for the main competition that got moved over for slower, collaborative solves. Well, except for the minesweeper which I asked Dan to make afterwards to increase the puzzle count to 8.
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